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Art.CHI 2017

Interactive Media Works

A CHI2017 Exhibition

Remnance of Form

Interactive Narratives with Augmented Shadows

Sang-won Leigh, Ann Paradiso and Asta Roseway

Remnance of Form is an interactive art installation comprising a series of vignettes designed to challenge our notion of reality through the manipulation of light and shadow. By fusing light, projection, and motion technologies, the shadow can now detach itself from its former role. This creates a new narrative that blurs the border between what's real and what's not.

The installation dynamically modulates and distorts the relationship between simple, mundane objects and their shadows. Through ambient augmentation of the shadows happening in the periphery of viewer's attention, we try to shift and extend the perceived nature of the objects. Through the presented vignettes, we examine the fundamental human perception of reality on one level while fostering a deeper connection between viewer and the object/shadow relationship.

Images

Tweaking our perception of reality by digitally augmenting shadows.

Remnance of Form.

Remnance of Form.

Interacting with the installation.

Interacting with the installation.

Interacting with the installation.

Authors

Sang-won Leigh
PhD Candidate, MIT Media Lab
Sang-won Leigh was a studio99 intern who currently studies at MIT Media Lab as a PhD student in the Fluid Interfaces Group under Pattie Maes. His passion lies in the intersection between the virtual and real, and much of his work focuses on bridging the gap between the two.

Ann Paradiso
Microsoft Research

Ann's interests are in new interaction paradigms in assistive technology, including wearable, mindfulness-based interaction approaches
for behavior modification and nervous system regulation, relationships between technology, music, mental health and quality of life for people with chronic and acute disability; scalable, cost-effective VR/AR-based platform for clinical treatment of anxiety spectrum disorders.

Asta Roseway
Microsoft Research
Asta's work at Microsoft Research focuses on Human Computing Interaction (HCI), Affective Computing, and wearable technologies. She is one of the co-founders of studio99, a Microsoft Research effort designed to bring Art and Technology practices closer together.